Game Type Demo

Voxel Harbor Tycoon

Voxel dock-building tycoon with boats, cargo, depots, upgrades, and revenue pacing.

3DTycoonBuilderSimulationVoxel
Preview
Voxel Harbor Tycoon
Why this demo works
  • Voxel harbor layout with docks, cranes, depots, and moving boats
  • Cargo and coins create a clear tycoon upgrade loop
  • Camera and HUD keep the builder state readable for a homepage card

Controls

  • Click/tap harbor tiles to place structures
  • Number keys switch build tools
  • R restarts
Prompt (full text)
# Voxel Harbor Tycoon — Official AI Game Generator Showcase Prompt

Use this prompt to recreate or remix the playable showcase. The production demo is a static browser game with no backend provider calls.

Build a complete static browser game bundle for an official AI Game Generator showcase.

Title: Voxel Harbor Tycoon

Create a low-poly 3D harbor builder / tycoon game on a tiny island cove. The first frame should show blue water, a sandy island, build pads, starter dock, moving cargo ship, and a game HUD.

Gameplay requirements:
- The player spends coins to place docks, cranes, warehouses, and a lighthouse.
- Ships move through the channel and unload cargo, increasing coins and reputation.
- Controls visibly change the scene: click pads, use toolbar buttons, dispatch ships, restart.
- HUD shows coins, cargo, reputation, and next ship timer.
- Success state: reach 100 reputation.

Acceptance gates:
- Not a static management mockup; modules and ships must affect state.
- Real 3D browser rendering with visible meshes and spatial depth.
- First frame must be useful for a builder / simulation showcase screenshot.
- No remote textures, models, backend APIs, or production provider calls.

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