Voxel dock-building tycoon with boats, cargo, depots, upgrades, and revenue pacing.

Controls
# Voxel Harbor Tycoon — Official AI Game Generator Showcase Prompt Use this prompt to recreate or remix the playable showcase. The production demo is a static browser game with no backend provider calls. Build a complete static browser game bundle for an official AI Game Generator showcase. Title: Voxel Harbor Tycoon Create a low-poly 3D harbor builder / tycoon game on a tiny island cove. The first frame should show blue water, a sandy island, build pads, starter dock, moving cargo ship, and a game HUD. Gameplay requirements: - The player spends coins to place docks, cranes, warehouses, and a lighthouse. - Ships move through the channel and unload cargo, increasing coins and reputation. - Controls visibly change the scene: click pads, use toolbar buttons, dispatch ships, restart. - HUD shows coins, cargo, reputation, and next ship timer. - Success state: reach 100 reputation. Acceptance gates: - Not a static management mockup; modules and ships must affect state. - Real 3D browser rendering with visible meshes and spatial depth. - First frame must be useful for a builder / simulation showcase screenshot. - No remote textures, models, backend APIs, or production provider calls.
Low-poly island builder with tide pressure and a visible sand budget loop.
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