Choice-driven narrative with branching decisions and replay hooks.

Controls
Create a branching text adventure in a single HTML file. Theme: sci-fi distress signal, dim UI with glow accents. Structure: 6-8 nodes with choices and 3 possible endings. Inventory: simple list; some choices require an item. UI: story text panel, choice buttons, inventory list. Controls: click choices; Restart button resets the story.
Low-poly island builder with tide pressure and a visible sand budget loop.
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